Biscoitos Zezé launched Finger Battle in Brazil in September 2018 via agency Mark+, an experiential confectionery campaign that traded passive advertising for
Biscoitos Zezé Finger Battle Brings Experiential Play to Brazilian Snacks
Biscoitos Zezé's "Finger Battle" is a 2018 experiential campaign created by Brazilian agency Mark+ that invited consumers in Brazil into a direct, physical brand interaction built around the playful act of competing with their fingers, connecting the tactile pleasure of snacking to an equally tactile live engagement format.
Published in September 2018, the campaign positions the Biscoitos Zezé brand within the confectionery and snacks sector through an experiential medium rather than conventional broadcast or digital advertising. Where most biscuit brands in Brazil have historically relied on mass-reach television and promotional mechanics to drive trial, Mark+ chose to construct an encounter — a live, participatory moment that places the consumer's own hands at the centre of the brand experience. The strategic logic is clear: biscuit consumption is an intimate, sensory act, and an experiential campaign is capable of reproducing that intimacy at the point of contact in ways that a screen cannot.
Biscoitos Zezé operates as a regional Brazilian biscuit brand, making the choice of experiential activation particularly deliberate. For a brand that does not command the national distribution footprint of category giants, concentrated live engagements can generate disproportionate local impact and word-of-mouth relevance. The single media asset documented in the Clapboard archive reflects a campaign conceived around a concentrated, high-quality activation rather than a broad multi-channel rollout. The Finger Battle concept — grounded in a universally recognisable competitive hand game — required no complex cultural translation, giving Mark+ a creative platform that could travel easily within Brazilian communities while remaining distinctly playful and brand-congruent for a biscuit maker whose identity is rooted in everyday, accessible enjoyment.
Biscoitos Zezé occupied a regional competitive position in Brazil's biscuit category in 2018. The national market leader at that time was M. Dias Branco, which held a volume share of 34.0 percent in Brazil's biscuit market in 2018, according to AC Nielsen data as cited by Ri Mdiasbranco Com Br. That level of dominance by a single incumbent illustrates the structural challenge facing a regional brand like Biscoitos Zezé: mass media spend at scale is a game that heavily favours the leader, while experiential activation offers a credible alternative route to brand salience.
The broader confectionery and snacks environment in Brazil in 2018 also reflected a market in transition. The healthy biscuits segment generated approximately US$46.5 million in revenue in Brazil in 2018, according to Ole Uff Br, signalling that even within a mature category, consumer segmentation was evolving. Against this backdrop, Mark+ developed the Finger Battle concept not as a conventional promotional mechanic but as a Carma Social Interventions-style community encounter — a category of live brand work that turns an ordinary public interaction into a branded memory. The approach echoes the agency's earlier work on the 2015 campaign "Chair on the Street" for the same brand, which also used neighbourhood-scale participation as its primary creative vehicle, as documented by Ahoradosul Com Br. While "Chair on the Street" employed static-image format and community-gathering dynamics, Finger Battle represents a deliberate evolution toward embodied, competitive play — reflecting a maturing understanding by Mark+ of how experiential energy can be calibrated to a confectionery brand's character.
Mark+ designed the Finger Battle campaign around the primal simplicity of a hand game. The creative premise converts the finger — the same digit used to pick up a biscuit, to point at something desirable, to tap a screen — into the instrument of both play and brand connection. That conceptual economy is the campaign's primary craft achievement: the idea requires almost no explanation and generates immediate participation instinct, which is the essential condition for any successful experiential campaign.
Production credits for Finger Battle are not publicly documented in the Clapboard archive or in any available trade-press record. The campaign is archived with a single media asset, which suggests the documentation strategy prioritised a singular, definitive piece of creative evidence over a broader content ecosystem. This is consistent with the experiential discipline more broadly: the activation itself is the primary creative product, and filmed or photographed documentation serves as the secondary artefact rather than the campaign's central deliverable.
The lineage of Mark+'s work for Biscoitos Zezé, as documented by ahoradosul.com.br and Tvpampa Com Br, reveals a consistent orientation toward community-scale interventions — activations that insert the brand into the fabric of everyday Brazilian social life rather than interrupting it. Ramon Ballverdú and Thomaz Ballverdú are associated with the Mark+ creative environment in this period, reflecting the agency's roots in a closely held, creatively led structure suited to the demands of regional experiential work. The Finger Battle execution, with its reliance on spontaneous human competition, required a creative framework robust enough to function without a controlled environment — a production challenge that distinguishes genuinely experiential thinking from event-marketing dressed as brand activation.
No verified performance data for Finger Battle is publicly available. No independently confirmed metrics covering reach, participation volume, sales lift, brand-tracking movement, or market-share change have been located across trade press, academic sources, or brand communications. The campaign has not been recognised by Cannes Lions, the Effie Awards, the One Show, D&AD, Clio, the Webby Awards, or WARC.
Structural analysis, however, supports a reading of the campaign as purposefully built for depth of engagement over breadth of reach. Experiential campaigns operating at a regional scale in Brazil — where Biscoitos Zezé holds its strongest presence — are typically evaluated on quality of brand encounter rather than aggregate impression counts. The finger-game mechanic is inherently repeatable and socially contagious: one observed game invites the next participant, creating an organic diffusion dynamic that extends the activation's effective reach beyond the immediate footprint of the installation. For a confectionery brand competing against a national leader with 34.0 percent volume share, according to AC Nielsen data cited by ri.mdiasbranco.com.br, this kind of concentrated community salience represents a proportionate and rational use of campaign resources.
Clapboard scores Finger Battle at 63 out of 100, reflecting the campaign's sound strategic rationale and creative clarity while acknowledging the limited public documentation and absence of independently verifiable results. The score positions Finger Battle as a competent regional experiential execution with a strong conceptual foundation, constrained by the evidential record available rather than by any apparent weakness in the underlying idea.
Finger Battle is an experiential campaign created by Mark+ for Biscoitos Zezé in Brazil, published in September 2018. The campaign uses a competitive hand game to create a live, tactile brand encounter within the confectionery and snacks category, connecting the physical act of play to the sensory experience of eating biscuits.
Mark+ created the Finger Battle campaign for Biscoitos Zezé. The Brazilian agency has a documented history of experiential and community-oriented work for the brand, including the earlier 2015 campaign "Chair on the Street," establishing a consistent pattern of neighbourhood-scale brand interventions across their shared creative relationship.
Finger Battle was published in Brazil in September 2018. It is documented in the Clapboard archive as an experiential campaign in the confectionery and snacks sector. No independently verified launch date beyond the September 2018 archive publication has been confirmed in any available trade-press or brand record.
Clapboard scores Finger Battle at 63 out of 100. The score reflects the campaign's clear strategic logic and creative simplicity as an experiential activation, while accounting for the limited public documentation and the absence of independently verified performance metrics or industry award recognition in the available record.
Ramon Ballverdú and Thomaz Ballverdú are associated with the Mark+ creative environment during the period in which Finger Battle was produced. Detailed individual production credits for the campaign are not publicly documented in the Clapboard archive or in any available trade-press source covering this activation.
Finger Battle represents an evolution in the creative partnership between Biscoitos Zezé and Mark+. The 2015 campaign "Chair on the Street" used static imagery and community gathering, while Finger Battle adopted a live experiential format, reflecting a shift toward embodied participation as the primary mechanism for brand engagement in the Brazilian snacks market.
Creative Collaboration Platform: The Backbone of Modern Creative WorkWhat is a creative collaboration platform?Clapboard defines a creative collaboration platform as the operational core for today’s distributed creative teams. This is not a collection of digital collaboration tools stitched together; Clapboard’s system
Understanding the Creative Production MarketplaceWhat is a Creative Production Marketplace?Clapboard defines a creative production marketplace as a structured ecosystem where brands, agencies, and production talent converge to execute video, advertising, and branded content at scale. Unlike the legacy agency or freelanREAD FULL ARTICLE
The Urgent Need for a Creative Production Operating SystemWhy Traditional Creative Production Models Break DownClapboard sees the creative production landscape shifting under pressure. Content velocity is no longer a buzzword—it’s a mandate. Modern advertising demands relentless output across dozens of channels, each wREAD FULL ARTICLE
