Pictionary's 'The Fish' campaign, created by LOLA MullenLowe in Spain in January 2018, reframes the game's appeal around the joy of drawing badly, winning a
Pictionary Turns Post-Holiday Blues Into a Brief for Getting It Wrong
Pictionary's 'The Fish' is a single-film campaign created by LOLA MullenLowe Madrid and published in Spain in January 2018, designed to combat post-holiday blues by celebrating the comedic pleasure of drawing badly rather than the competitive satisfaction of winning.
The campaign centres on a deceptively simple narrative. A man goes about an ordinary day carrying what appears to be a peculiar accessory, and only at the film's conclusion does the audience realise the absurd, tender truth behind what he has been doing. That structural reveal — built entirely on delayed comprehension — mirrors the core Pictionary experience: the gap between what a player intends to draw and what everyone else sees is not a failure state but the game's primary source of joy. Mattel, which owns the Pictionary brand, partnered with LOLA MullenLowe to make that insight the emotional engine of a January release timed to the deflation that follows the winter holiday period.
In Spain, January has cultural weight as a post-festivity lull, arriving after the extended celebration of Christmas, New Year, and the Three Kings holiday on 6 January. LOLA MullenLowe positioned Pictionary as a corrective — a reason for friends and families to gather again and laugh together, specifically by doing something imperfectly. The campaign consisted of a single media asset, as documented by Adsoftheworld, and relied entirely on the film's storytelling craft to carry the brand message without supplementary executions. Clapboard assigns this campaign a score of 66 out of 100, reflecting a strong creative concept with room for broader campaign architecture. The film was submitted to the industry record at Clapboard.com and trade outlets including Marketingdirecto.com, where its January 2018 launch was publicly reported.
LOLA MullenLowe identified a strategic tension at the heart of the Pictionary brand. Earlier Pictionary advertising, including campaigns associated with Ogilvy Malaysia documented as far back as 2011 and attributed the positioning of speed and drawing skill as competitive virtues, according to Adsoftheworld. That framing placed Pictionary in implicit competition with games rewarding knowledge or strategy. The 2018 LOLA MullenLowe approach inverted the premise entirely: the worse the drawing, the richer the entertainment.
The January timing in Spain reinforced this insight. The post-Three Kings period is a recognised low point in Spanish social calendars, and a campaign that presented imperfect play as a reason to convene friends addressed a real emotional need rather than a manufactured occasion. Competitors in the social and party games segment — including UNO, also a Mattel property, and Codenames, published by Czech Games Edition — have built brand equity around either family accessibility or clever wordplay. Neither brand had staked a claim on the comedy of failure as a primary message in the Spanish market, giving Pictionary room to own that tone.
The global games-and-puzzles market was valued at approximately US$6.41 billion in 2018, according to Grand View Research, with board games identified as a leading segment driven by family and group entertainment as well as established classic titles. In Spain, where collective leisure and extended family gatherings are culturally embedded, a campaign speaking to the social comedy of group play was structurally well-matched to the market. The decision to execute as a single narrative film, rather than a multi-asset campaign, concentrated the strategic bet entirely on the power of one well-told story to shift brand perception among Spanish audiences.
Director Lorena Medina helmed the production, with Blur Productions serving as the production company, according to Adsoftheworld and Culture Pub. The film's entire creative architecture depends on information control: the audience shares the perspective of a man whose behaviour appears strange in every scene, and the camera withholds the explanatory detail until the final moment. That discipline — sustaining ambiguity without losing the viewer — is a precise directorial challenge, and the execution drew sufficient attention to earn award recognition in the months that followed.
Creative direction was handled by Pancho Cassis, Tomas Ostiglia, and Juan Sevilla, with art direction by Saulo Rocha and Nico Ordozgoiti, according to Adsoftheworld. The tone throughout is warm and slightly absurdist rather than broadly comedic, which allowed the film to function as an emotional argument for the brand rather than simply a joke with a logo attached. The man at the centre of the story is an ordinary figure, unremarkable except for his unexplained behaviour, and that specificity of casting and performance made the reveal land with genuine surprise.
The film was published in Spain in January 2018, according to Culture Pub and Bhatnaturally, and the single-asset format reflected a creative confidence that the narrative could carry the campaign's full weight. No supporting digital, outdoor, or print executions are publicly documented for this campaign, as confirmed by Adsoftheworld's campaign record. The restraint of committing to one film, one story, and one structural twist is itself a creative statement. The Pictionary brand mark and the game's name emerge from the reveal rather than being positioned as a conventional product demonstration, which reinforced the campaign's argument that Pictionary is fundamentally about the story that emerges from a bad drawing, not the drawing itself.
The campaign's most verifiable performance marker is its award result. 'The Fish' won a Silver Lion in the Film category, Consumer Durables section, at Cannes Lions 2018, according to Adsoftheworld, Bizcommunity, and IPMARK. No Grand Prix, Gold Lion, Bronze Lion, or additional Lions are verified for this campaign, according to the same sources. The Silver Lion in Film at Cannes represents peer recognition at the industry's most scrutinised international competition, and for a single-asset campaign built around one narrative idea, it constitutes meaningful external validation of the creative approach.
No verified viewership figures, media spend data, or sales-lift metrics for 'The Fish' are publicly available at the time of writing. The absence of published performance data is not unusual for single-market entertainment campaigns from this period, where reporting norms varied significantly by agency and brand. What the structural evidence does support is that the creative execution achieved sufficient industry cut-through to be entered and awarded at Cannes Lions within months of its January 2018 release in Spain, suggesting the film performed credibly in its primary market before attracting international attention.
Assessed against the campaign's stated objective — to counter post-holiday disengagement by positioning Pictionary as a vehicle for collective laughter — the single-film format was an efficient deployment of creative resource. Clapboard's score of 66 out of 100 reflects a campaign that demonstrates genuine craft and a clear strategic insight, while also indicating that a more expansive campaign architecture or documented real-world impact could have pushed its legacy further.
'The Fish' is a single-film campaign for Pictionary created by LOLA MullenLowe Madrid and released in Spain in January 2018. It follows an ordinary man whose unusual behaviour is explained by a late narrative reveal, positioning Pictionary as a game where the joy of getting things wrong is the whole point, according to Adsoftheworld.
Lorena Medina directed 'The Fish' for Pictionary. Production was handled by Blur Productions. Creative direction came from Pancho Cassis, Tomas Ostiglia, and Juan Sevilla, with art direction by Saulo Rocha and Nico Ordozgoiti, all according to Adsoftheworld and Culture Pub.
'The Fish' won a Silver Lion in the Film category, Consumer Durables section, at Cannes Lions 2018, according to Adsoftheworld, Bizcommunity, and IPMARK. No Grand Prix, Gold, or Bronze Lions are verified for the campaign. It remains the primary documented award recognition for this Spain-market Pictionary film.
LOLA MullenLowe timed the campaign to address post-holiday deflation in Spain, a recognised low point following Christmas, New Year, and the Three Kings holiday. Pictionary was positioned as a reason for friends and families to gather and laugh together through imperfect, comedic play, according to Clapboard.com and Marketingdirecto.com.
Earlier Pictionary campaigns, including work attributed to Ogilvy Malaysia documented from 2011 onward, emphasised speed and drawing skill as competitive virtues, according to Adsoftheworld. The 2018 LOLA MullenLowe campaign inverted that framing entirely, making the comedy of bad drawing the brand's primary emotional and strategic proposition.
Clapboard assigns 'The Fish' a score of 66 out of 100. The score reflects a strong creative concept and precise directorial execution supported by a Silver Lion at Cannes Lions 2018, while also suggesting that a broader campaign architecture or documented market impact could have extended the campaign's measured effectiveness.
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